Duck Hunt | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 53/89 (92 units) |
Walk Speed | 26/89 (1.213) | 50/89 (1.092) |
Run Speed | 36/89 (1.793) | 83/89 (1.397) |
Dash Speed | 71/89 (1.760) | 61/89 (1.815) |
Air Speed | 21/89 (1.155) | 61/89 (0.987) |
Shield Grab (F) | 1/89 (Frame 10) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 12 Up Smash | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 33/89 (1.650) | 77/89 (1.320) |
Fast Fall Speed | 34/89 (2.640) | 77/89 (2.112) |
Gravity | 74/89 (0.076) | 71/89 (0.078) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 49/89 (15.690) |
Full Jump | 29/89 (34.000) | 45/89 (32.500) |
Air Jump | 38/89 (33.800) | 51/89 (32.500) |
Special | Crouch Walk, Wall Jump | Wall Jump |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |