Duck Hunt | Wario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 14/89 (107 units) |
Walk Speed | 26/89 (1.213) | 76/89 (0.889) |
Run Speed | 36/89 (1.793) | 52/89 (1.650) |
Dash Speed | 71/89 (1.760) | 56/89 (1.837) |
Air Speed | 21/89 (1.155) | 9/89 (1.271) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 7 Nair |
OoS 3 | Frame 12 Up Smash | Frame 8 Fair |
Fall Speed | 33/89 (1.650) | 42/89 (1.610) |
Fast Fall Speed | 34/89 (2.640) | 42/89 (2.576) |
Gravity | 74/89 (0.076) | 30/89 (0.107) |
Air Acceleration | 31/89 (0.080) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 63/89 (14.700) |
Full Jump | 29/89 (34.000) | 64/89 (30.500) |
Air Jump | 38/89 (33.800) | 61/89 (30.500) |
Special | Crouch Walk, Wall Jump | Crouch Walk |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Being a heavyweight allows him to survive until high percents • Extremely powerful down special, which can take stocks at very low percents and be comboed into • Powerful aerial attacks • Good at edgeguarding opponents (Nair, etc) • Access to many powerful combos |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Being a heavyweight also means he gets comboed easily • Rather slow movement speed • Poor range, and struggles against characters who can zone him out • Lacks a projectile |