Duck Hunt | Yoshi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 22/89 (104 units) |
Walk Speed | 26/89 (1.213) | 27/89 (1.208) |
Run Speed | 36/89 (1.793) | 19/89 (2.046) |
Dash Speed | 71/89 (1.760) | 29/89 (1.980) |
Air Speed | 21/89 (1.155) | 2/89 (1.344) |
Shield Grab (F) | 1/89 (Frame 10) | 83/89 (Frame 18) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Uair |
OoS 3 | Frame 12 Up Smash | Frame 11 Up Smash |
Fall Speed | 33/89 (1.650) | 83/89 (1.290) |
Fast Fall Speed | 34/89 (2.640) | 83/89 (2.064) |
Gravity | 74/89 (0.076) | 68/89 (0.080) |
Air Acceleration | 31/89 (0.080) | 14/89 (0.098) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 67/89 (14.430) |
Full Jump | 29/89 (34.000) | 17/89 (36.090) |
Air Jump | 38/89 (33.800) | 2/89 (51.560) |
Special | Crouch Walk, Wall Jump | Crouch Walk |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Great mobilitiy (particularly in the air) • Very powerful F-air, which is easy to hit • Moves are easy to combo into each other • Useful projectile in Egg Throw (↑+B) • Very high double jump, which has super armor • Immune to shield pokes thanks to his unique egg shield |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Grab animation is very slow • Recovery has very poor vertical distance • Slow fall speed makes him prone to juggling • Struggles to approach opponents with superior range |