Duck Hunt | Young Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 66/89 (88 units) |
Walk Speed | 26/89 (1.213) | 18/89 (1.260) |
Run Speed | 36/89 (1.793) | 41/89 (1.749) |
Dash Speed | 71/89 (1.760) | 18/89 (2.090) |
Air Speed | 21/89 (1.155) | 64/89 (0.966) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 9 Nair/Uair | Frame 7 Nair |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 8 Uair |
OoS 3 | Frame 12 Up Smash | Frame 9 Up B/Bomb Throw/Bair |
Fall Speed | 33/89 (1.650) | 13/89 (1.800) |
Fast Fall Speed | 34/89 (2.640) | 13/89 (2.880) |
Gravity | 74/89 (0.076) | 38/89 (0.096) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 39/89 (16.260) |
Full Jump | 29/89 (34.000) | 33/89 (33.660) |
Air Jump | 38/89 (33.800) | 40/89 (33.660) |
Special | Crouch Walk, Wall Jump | Wall Jump, Tether |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Excellent at zoning (→+B, ↓+B, B) • Fast movement • Can sometimes get out of combos or dodge attacks thanks to his small size • Very little lag to many of his attacks |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Mediocre recovery (can be gimped or edge guarded) • Doesn't take stocks until very high percents |