Duck Hunt | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 70/89 (86 units) | 72/89 (85 units) |
Walk Speed | 26/89 (1.213) | 69/89 (0.914) |
Run Speed | 36/89 (1.793) | 81/89 (1.430) |
Dash Speed | 71/89 (1.760) | 35/89 (1.958) |
Air Speed | 21/89 (1.155) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 70/89 (Frame 14) |
OoS 1 | Frame 9 Nair/Uair | Frame 6 Up B |
OoS 2 | Frame 10 Fair/Bair/Grab | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 12 Up Smash | Frame 14 Grab |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 74/89 (0.076) | 80/89 (0.071) |
Air Acceleration | 31/89 (0.080) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 35/89 (16.480) | 56/89 (15.240) |
Full Jump | 29/89 (34.000) | 54/89 (31.550) |
Air Jump | 38/89 (33.800) | 56/89 (31.550) |
Special | Crouch Walk, Wall Jump | None |
Strengths | • Powerful aerial attacks and smashes • Excellent at zoning out opponents with their many projectiles • High damage output | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Predictable recovery makes them somewhat easy to edgeguard • Struggles to KO early • Struggles at close range | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |