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Falco vs Banjo & Kazooie

Falco
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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none

Falco

Banjo & Kazooie

Falco ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)74/89 (82 units)19/89 (106 units)
Walk Speed11/89 (1.344)52/89 (1.060)
Run Speed55/89 (1.619)12/89 (2.180)
Dash Speed24/89 (2.035)80/89 (1.680)
Air Speed63/89 (0.977)78/89 (0.920)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 6
Nair
Frame 9
Up Smash
OoS 2
Frame 7
Up Smash
Frame 10
Uair
OoS 3
Frame 10
Fair/Uair/Grab
Frame 11
Bair/Grab
Fall Speed13/89 (1.800)22/89 (1.760)
Fast Fall Speed13/89 (2.880)22/89 (2.816)
Gravity8/89 (0.130)23/89 (0.110)
Air Acceleration9/89 (0.100)48/89 (0.070)
Jumps23
Short Hop21/89 (17.340)15/89 (17.800)
Full Jump1/89 (50.510)72/89 (29.800)
Air Jump3/89 (50.510)89/89 (20.526)
SpecialWall JumpNone
Strengths
• Has one of the best Up Tilts in the game
• Very good at edgeguarding thanks to Nair, Bair, and Neutral B
• Excellent aerial attacks
• Has some of the highest jumps of any character
• Powerful smash attacks
• Good projectile in Neutral B, as well as reflector in Down B

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Rather mediocre recovery
• Poor mobility (slow movement)
• Gets combo'ed easily
• Extremely light and dies early

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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