Falco | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 61/89 (90 units) |
Walk Speed | 11/89 (1.344) | 12/89 (1.313) |
Run Speed | 55/89 (1.619) | 21/89 (2.006) |
Dash Speed | 24/89 (2.035) | 18/89 (2.090) |
Air Speed | 63/89 (0.977) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Nair | Frame 4 Z-Drop Banana |
OoS 2 | Frame 7 Up Smash | Frame 5 Up Smash |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 7 Banana Throw (F) |
Fall Speed | 13/89 (1.800) | 24/89 (1.750) |
Fast Fall Speed | 13/89 (2.880) | 24/89 (2.800) |
Gravity | 8/89 (0.130) | 13/89 (0.125) |
Air Acceleration | 9/89 (0.100) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 5/89 (19.900) |
Full Jump | 1/89 (50.510) | 5/89 (41.210) |
Air Jump | 3/89 (50.510) | 11/89 (41.210) |
Special | Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Struggles to kill • Poor recovery |