Falco | Donkey Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 3/89 (127 units) |
Walk Speed | 11/89 (1.344) | 10/89 (1.365) |
Run Speed | 55/89 (1.619) | 29/89 (1.873) |
Dash Speed | 24/89 (2.035) | 18/89 (2.090) |
Air Speed | 63/89 (0.977) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Nair | Frame 7 Up B (Air) |
OoS 2 | Frame 7 Up Smash | Frame 9 Uair |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 10 Bair |
Fall Speed | 13/89 (1.800) | 39/89 (1.630) |
Fast Fall Speed | 13/89 (2.880) | 40/89 (2.608) |
Gravity | 8/89 (0.130) | 57/89 (0.085) |
Air Acceleration | 9/89 (0.100) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 22/89 (17.300) |
Full Jump | 1/89 (50.510) | 29/89 (34.000) |
Air Jump | 3/89 (50.510) | 27/89 (35.500) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options |