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Falco vs Donkey Kong

Falco
vs
Donkey Kong

Compare SSBU Fighter Stats

none
none

Falco

Donkey Kong

Falco ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)74/89 (82 units)3/89 (127 units)
Walk Speed11/89 (1.344)10/89 (1.365)
Run Speed55/89 (1.619)29/89 (1.873)
Dash Speed24/89 (2.035)18/89 (2.090)
Air Speed63/89 (0.977)14/89 (1.208)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 6
Nair
Frame 7
Up B (Air)
OoS 2
Frame 7
Up Smash
Frame 9
Uair
OoS 3
Frame 10
Fair/Uair/Grab
Frame 10
Bair
Fall Speed13/89 (1.800)39/89 (1.630)
Fast Fall Speed13/89 (2.880)40/89 (2.608)
Gravity8/89 (0.130)57/89 (0.085)
Air Acceleration9/89 (0.100)58/89 (0.060)
Jumps22
Short Hop21/89 (17.340)22/89 (17.300)
Full Jump1/89 (50.510)29/89 (34.000)
Air Jump3/89 (50.510)27/89 (35.500)
SpecialWall JumpNone
Strengths
• Has one of the best Up Tilts in the game
• Very good at edgeguarding thanks to Nair, Bair, and Neutral B
• Excellent aerial attacks
• Has some of the highest jumps of any character
• Powerful smash attacks
• Good projectile in Neutral B, as well as reflector in Down B

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Rather mediocre recovery
• Poor mobility (slow movement)
• Gets combo'ed easily
• Extremely light and dies early

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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