Falco | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 88/89 (68 units) |
Walk Speed | 11/89 (1.344) | 87/89 (0.735) |
Run Speed | 55/89 (1.619) | 87/89 (1.271) |
Dash Speed | 24/89 (2.035) | 82/89 (1.650) |
Air Speed | 63/89 (0.977) | 3/89 (1.332) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Nair | Frame 5 Down B (Air) |
OoS 2 | Frame 7 Up Smash | Frame 9 Nair |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 10 Grab/Dair |
Fall Speed | 13/89 (1.800) | 89/89 (0.980) |
Fast Fall Speed | 13/89 (2.880) | 89/89 (1.568) |
Gravity | 8/89 (0.130) | 89/89 (0.053) |
Air Acceleration | 9/89 (0.100) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 21/89 (17.340) | 87/89 (11.260) |
Full Jump | 1/89 (50.510) | 87/89 (19.170) |
Air Jump | 3/89 (50.510) | 83/89 (24.866) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |