Falco | King K. Rool | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 2/89 (133 units) |
Walk Speed | 11/89 (1.344) | 72/89 (0.903) |
Run Speed | 55/89 (1.619) | 77/89 (1.485) |
Dash Speed | 24/89 (2.035) | 37/89 (1.936) |
Air Speed | 63/89 (0.977) | 69/89 (0.945) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Nair | Frame 6 Up Smash |
OoS 2 | Frame 7 Up Smash | Frame 10 Nair/Uair |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 11 Up B |
Fall Speed | 13/89 (1.800) | 27/89 (1.700) |
Fast Fall Speed | 13/89 (2.880) | 28/89 (2.720) |
Gravity | 8/89 (0.130) | 33/89 (0.105) |
Air Acceleration | 9/89 (0.100) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 74/89 (13.500) |
Full Jump | 1/89 (50.510) | 39/89 (33.000) |
Air Jump | 3/89 (50.510) | 49/89 (32.610) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |