Falco | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 53/89 (92 units) |
Walk Speed | 11/89 (1.344) | 8/89 (1.420) |
Run Speed | 55/89 (1.619) | 5/89 (2.410) |
Dash Speed | 24/89 (2.035) | 1/89 (2.450) |
Air Speed | 63/89 (0.977) | 12/89 (1.220) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Nair | Frame 9 Up Smash |
OoS 2 | Frame 7 Up Smash | Frame 10 Up B/Grab |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 11 Nair/Fair |
Fall Speed | 13/89 (1.800) | 7/89 (1.870) |
Fast Fall Speed | 13/89 (2.880) | 7/89 (2.992) |
Gravity | 8/89 (0.130) | 7/89 (0.137) |
Air Acceleration | 9/89 (0.100) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 51/89 (15.600) |
Full Jump | 1/89 (50.510) | 62/89 (30.800) |
Air Jump | 3/89 (50.510) | 46/89 (33.000) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |