Falco | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 44/89 (95 units) |
Walk Speed | 11/89 (1.344) | 49/89 (1.097) |
Run Speed | 55/89 (1.619) | 48/89 (1.672) |
Dash Speed | 24/89 (2.035) | 50/89 (1.870) |
Air Speed | 63/89 (0.977) | 39/89 (1.092) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 6 Nair | Frame 4 Up B |
OoS 2 | Frame 7 Up Smash | Frame 6 Nair |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 8 Fair/Item Throw(F) |
Fall Speed | 13/89 (1.800) | 71/89 (1.350) |
Fast Fall Speed | 13/89 (2.880) | 71/89 (2.160) |
Gravity | 8/89 (0.130) | 79/89 (0.072) |
Air Acceleration | 9/89 (0.100) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 35/89 (16.480) |
Full Jump | 1/89 (50.510) | 28/89 (34.100) |
Air Jump | 3/89 (50.510) | 34/89 (34.100) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |