Falco | Pichu | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 89/89 (62 units) |
Walk Speed | 11/89 (1.344) | 13/89 (1.302) |
Run Speed | 55/89 (1.619) | 28/89 (1.892) |
Dash Speed | 24/89 (2.035) | 29/89 (1.980) |
Air Speed | 63/89 (0.977) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Nair | Frame 6 Nair |
OoS 2 | Frame 7 Up Smash | Frame 7 Uair |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 8 Bair |
Fall Speed | 13/89 (1.800) | 6/89 (1.900) |
Fast Fall Speed | 13/89 (2.880) | 50/89 (2.500) |
Gravity | 8/89 (0.130) | 5/89 (0.140) |
Air Acceleration | 9/89 (0.100) | 9/89 (0.100) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 20/89 (17.430) |
Full Jump | 1/89 (50.510) | 15/89 (36.750) |
Air Jump | 3/89 (50.510) | 24/89 (36.020) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks. • Great recovery (Up B) • Amazing edgeguarding potential • Can deal several high damaging combos |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Deals self-damage each time it uses electricity • Lightest character in the game combined with self-damage means it dies early (Glass Canon) • Poor range |