Falco | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 37/89 (97 units) |
Walk Speed | 11/89 (1.344) | 35/89 (1.155) |
Run Speed | 55/89 (1.619) | 48/89 (1.672) |
Dash Speed | 24/89 (2.035) | 50/89 (1.870) |
Air Speed | 63/89 (0.977) | 32/89 (1.113) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 6 Nair | Frame 10 Up B |
OoS 2 | Frame 7 Up Smash | Frame 11 Grab |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 16 Nair/Jab |
Fall Speed | 13/89 (1.800) | 48/89 (1.580) |
Fast Fall Speed | 13/89 (2.880) | 45/89 (2.528) |
Gravity | 8/89 (0.130) | 34/89 (0.098) |
Air Acceleration | 9/89 (0.100) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 31/89 (16.800) |
Full Jump | 1/89 (50.510) | 36/89 (33.500) |
Air Jump | 3/89 (50.510) | 43/89 (33.500) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |