Falco | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 74/89 (82 units) | 10/89 (108 units) |
Walk Speed | 11/89 (1.344) | 78/89 (0.850) |
Run Speed | 55/89 (1.619) | 44/89 (1.720) |
Dash Speed | 24/89 (2.035) | 82/89 (1.650) |
Air Speed | 63/89 (0.977) | 67/89 (0.950) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Nair | Frame 7 Nair |
OoS 2 | Frame 7 Up Smash | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 10 Fair/Uair/Grab | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 13/89 (1.800) | 62/89 (1.480) |
Fast Fall Speed | 13/89 (2.880) | 60/89 (2.368) |
Gravity | 8/89 (0.130) | 45/89 (0.090) |
Air Acceleration | 9/89 (0.100) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 21/89 (17.340) | 57/89 (15.200) |
Full Jump | 1/89 (50.510) | 78/89 (27.000) |
Air Jump | 3/89 (50.510) | 66/89 (29.000) |
Special | Wall Jump | None |
Strengths | • Has one of the best Up Tilts in the game • Very good at edgeguarding thanks to Nair, Bair, and Neutral B • Excellent aerial attacks • Has some of the highest jumps of any character • Powerful smash attacks • Good projectile in Neutral B, as well as reflector in Down B | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Rather mediocre recovery • Poor mobility (slow movement) • Gets combo'ed easily • Extremely light and dies early | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |