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Fox vs Banjo & Kazooie

Fox
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Fox

Banjo & Kazooie

Fox ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)85/89 (77 units)19/89 (106 units)
Walk Speed3/89 (1.523)52/89 (1.060)
Run Speed6/89 (2.402)12/89 (2.180)
Dash Speed18/89 (2.090)80/89 (1.680)
Air Speed33/89 (1.110)78/89 (0.920)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 6
Down B (Air)
Frame 9
Up Smash
OoS 2
Frame 7
Nair
Frame 10
Uair
OoS 3
Frame 8
Up Smash/Dair
Frame 11
Bair/Grab
Fall Speed1/89 (2.100)22/89 (1.760)
Fast Fall Speed1/89 (3.360)22/89 (2.816)
Gravity1/89 (0.230)23/89 (0.110)
Air Acceleration21/89 (0.090)48/89 (0.070)
Jumps23
Short Hop37/89 (16.400)15/89 (17.800)
Full Jump22/89 (35.000)72/89 (29.800)
Air Jump19/89 (37.000)89/89 (20.526)
SpecialWall JumpNone
Strengths
• Very fast ground and aerial movement
• Very little endlag on moves
• Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc)
• Access to a decent projectile, as well as a reflector (↓ + B)

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Linear recovery (Side Special and Up Special)
• Poor range on his attacks
• Easy to combo, and lightweight so he gets KO'ed early
• Sometimes struggles to kill

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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