Fox | Bowser Jr. | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 10/89 (108 units) |
Walk Speed | 3/89 (1.523) | 64/89 (0.924) |
Run Speed | 6/89 (2.402) | 67/89 (1.566) |
Dash Speed | 18/89 (2.090) | 71/89 (1.760) |
Air Speed | 33/89 (1.110) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 74/89 (Frame 15) |
OoS 1 | Frame 6 Down B (Air) | Frame 7 Up Smash |
OoS 2 | Frame 7 Nair | Frame 8 Item Throw(F) |
OoS 3 | Frame 8 Up Smash/Dair | Frame 9 Uair |
Fall Speed | 1/89 (2.100) | 33/89 (1.650) |
Fast Fall Speed | 1/89 (3.360) | 34/89 (2.640) |
Gravity | 1/89 (0.230) | 42/89 (0.092) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 34/89 (16.590) |
Full Jump | 22/89 (35.000) | 27/89 (34.400) |
Air Jump | 19/89 (37.000) | 33/89 (34.400) |
Special | Wall Jump | None |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |