Fox | Dr. Mario | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 33/89 (98 units) |
Walk Speed | 3/89 (1.523) | 68/89 (0.917) |
Run Speed | 6/89 (2.402) | 79/89 (1.464) |
Dash Speed | 18/89 (2.090) | 87/89 (1.538) |
Air Speed | 33/89 (1.110) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Down B (Air) | Frame 3 Up B |
OoS 2 | Frame 7 Nair | Frame 6 Nair |
OoS 3 | Frame 8 Up Smash/Dair | Frame 7 Uair |
Fall Speed | 1/89 (2.100) | 58/89 (1.500) |
Fast Fall Speed | 1/89 (3.360) | 57/89 (2.400) |
Gravity | 1/89 (0.230) | 54/89 (0.087) |
Air Acceleration | 21/89 (0.090) | 57/89 (0.061) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 77/89 (13.142) |
Full Jump | 22/89 (35.000) | 61/89 (30.881) |
Air Jump | 19/89 (37.000) | 78/89 (27.785) |
Special | Wall Jump | Wall Jump |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) |