Fox | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 88/89 (68 units) |
Walk Speed | 3/89 (1.523) | 87/89 (0.735) |
Run Speed | 6/89 (2.402) | 87/89 (1.271) |
Dash Speed | 18/89 (2.090) | 82/89 (1.650) |
Air Speed | 33/89 (1.110) | 3/89 (1.332) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Down B (Air) | Frame 5 Down B (Air) |
OoS 2 | Frame 7 Nair | Frame 9 Nair |
OoS 3 | Frame 8 Up Smash/Dair | Frame 10 Grab/Dair |
Fall Speed | 1/89 (2.100) | 89/89 (0.980) |
Fast Fall Speed | 1/89 (3.360) | 89/89 (1.568) |
Gravity | 1/89 (0.230) | 89/89 (0.053) |
Air Acceleration | 21/89 (0.090) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 37/89 (16.400) | 87/89 (11.260) |
Full Jump | 22/89 (35.000) | 87/89 (19.170) |
Air Jump | 19/89 (37.000) | 83/89 (24.866) |
Special | Wall Jump | None |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |