Fox | King K. Rool | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 2/89 (133 units) |
Walk Speed | 3/89 (1.523) | 72/89 (0.903) |
Run Speed | 6/89 (2.402) | 77/89 (1.485) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 33/89 (1.110) | 69/89 (0.945) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 6 Down B (Air) | Frame 6 Up Smash |
OoS 2 | Frame 7 Nair | Frame 10 Nair/Uair |
OoS 3 | Frame 8 Up Smash/Dair | Frame 11 Up B |
Fall Speed | 1/89 (2.100) | 27/89 (1.700) |
Fast Fall Speed | 1/89 (3.360) | 28/89 (2.720) |
Gravity | 1/89 (0.230) | 33/89 (0.105) |
Air Acceleration | 21/89 (0.090) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 74/89 (13.500) |
Full Jump | 22/89 (35.000) | 39/89 (33.000) |
Air Jump | 19/89 (37.000) | 49/89 (32.610) |
Special | Wall Jump | None |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |