Fox | Kirby | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 79/89 (79 units) |
Walk Speed | 3/89 (1.523) | 59/89 (0.977) |
Run Speed | 6/89 (2.402) | 42/89 (1.727) |
Dash Speed | 18/89 (2.090) | 45/89 (1.900) |
Air Speed | 33/89 (1.110) | 85/89 (0.840) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Down B (Air) | Frame 9 Bair |
OoS 2 | Frame 7 Nair | Frame 10 Grab |
OoS 3 | Frame 8 Up Smash/Dair | Frame 11 Nair |
Fall Speed | 1/89 (2.100) | 85/89 (1.230) |
Fast Fall Speed | 1/89 (3.360) | 85/89 (1.968) |
Gravity | 1/89 (0.230) | 86/89 (0.064) |
Air Acceleration | 21/89 (0.090) | 16/89 (0.095) |
Jumps | 2 | 6 |
Short Hop | 37/89 (16.400) | 83/89 (12.240) |
Full Jump | 22/89 (35.000) | 85/89 (25.370) |
Air Jump | 19/89 (37.000) | 87/89 (21.064) |
Special | Wall Jump | None |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Excellent recovery, with 5 jumps total and Up Special • Small body makes it easy to get out of combos and dodge attacks • Can use inhale to copy opponents' abilities and swallow projectiles (B) • Good grab game (throws can be comboed into or used to KO) |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Light and easy to KO • Poor range, lack of a good projectile • Poor overall mobility, making it hard to approach |