Fox | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 33/89 (98 units) |
Walk Speed | 3/89 (1.523) | 35/89 (1.155) |
Run Speed | 6/89 (2.402) | 37/89 (1.760) |
Dash Speed | 18/89 (2.090) | 37/89 (1.936) |
Air Speed | 33/89 (1.110) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Down B (Air) | Frame 3 Up B |
OoS 2 | Frame 7 Nair | Frame 6 Nair |
OoS 3 | Frame 8 Up Smash/Dair | Frame 7 Uair |
Fall Speed | 1/89 (2.100) | 58/89 (1.500) |
Fast Fall Speed | 1/89 (3.360) | 57/89 (2.400) |
Gravity | 1/89 (0.230) | 54/89 (0.087) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 16/89 (17.540) |
Full Jump | 22/89 (35.000) | 16/89 (36.330) |
Air Jump | 19/89 (37.000) | 22/89 (36.330) |
Special | Wall Jump | Wall Jump |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |