Fox | Olimar | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 79/89 (79 units) |
Walk Speed | 3/89 (1.523) | 61/89 (0.945) |
Run Speed | 6/89 (2.402) | 56/89 (1.617) |
Dash Speed | 18/89 (2.090) | 85/89 (1.606) |
Air Speed | 33/89 (1.110) | 82/89 (0.861) |
Shield Grab (F) | 1/89 (Frame 10) | 76/89 (Frame 16) |
OoS 1 | Frame 6 Down B (Air) | Frame 10 Nair/Fair |
OoS 2 | Frame 7 Nair | Frame 11 Uair |
OoS 3 | Frame 8 Up Smash/Dair | Frame 12 Up Smash |
Fall Speed | 1/89 (2.100) | 71/89 (1.350) |
Fast Fall Speed | 1/89 (3.360) | 71/89 (2.160) |
Gravity | 1/89 (0.230) | 85/89 (0.068) |
Air Acceleration | 21/89 (0.090) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 42/89 (16.190) |
Full Jump | 22/89 (35.000) | 36/89 (33.500) |
Air Jump | 19/89 (37.000) | 43/89 (33.500) |
Special | Wall Jump | Tether |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Very little lag on Up Smash • Aerial attacks are disjointed and will win many interactions • Very powerful attacks • Access to several kill moves • Good zoning with Side B |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Light, and gets KO'ed early • Relatively easy to edgeguard • Tether grab is somewhat slow |