Fox | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 85/89 (77 units) | 19/89 (106 units) |
Walk Speed | 3/89 (1.523) | 34/89 (1.178) |
Run Speed | 6/89 (2.402) | 43/89 (1.725) |
Dash Speed | 18/89 (2.090) | 28/89 (2.002) |
Air Speed | 33/89 (1.110) | 27/89 (1.134) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 6 Down B (Air) | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 7 Nair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 8 Up Smash/Dair | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 1/89 (2.100) | 43/89 (1.600) |
Fast Fall Speed | 1/89 (3.360) | 43/89 (2.560) |
Gravity | 1/89 (0.230) | 45/89 (0.090) |
Air Acceleration | 21/89 (0.090) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 37/89 (16.400) | 8/89 (18.380) |
Full Jump | 22/89 (35.000) | 9/89 (38.000) |
Air Jump | 19/89 (37.000) | 16/89 (38.000) |
Special | Wall Jump | None |
Strengths | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |