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Ganondorf vs Banjo & Kazooie

Ganondorf
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Ganondorf

Banjo & Kazooie

Ganondorf ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)5/89 (118 units)19/89 (106 units)
Walk Speed82/89 (0.767)52/89 (1.060)
Run Speed86/89 (1.340)12/89 (2.180)
Dash Speed50/89 (1.870)80/89 (1.680)
Air Speed86/89 (0.830)78/89 (0.920)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 10
Nair
Frame 9
Up Smash
OoS 2
Frame 11
Uair
Frame 10
Uair
OoS 3
Frame 12
Grab
Frame 11
Bair/Grab
Fall Speed33/89 (1.650)22/89 (1.760)
Fast Fall Speed34/89 (2.640)22/89 (2.816)
Gravity27/89 (0.108)23/89 (0.110)
Air Acceleration82/89 (0.040)48/89 (0.070)
Jumps23
Short Hop83/89 (12.240)15/89 (17.800)
Full Jump84/89 (25.490)72/89 (29.800)
Air Jump80/89 (26.000)89/89 (20.526)
SpecialNoneNone
Strengths
• Low endlag on N-Air
• Very large hitboxes on his attacks (especially smashes)
• Very high damage output from each attack
• Can trade stocks with Side B

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Very poor recovery, and easily edgeguarded
• Has very few ways of dealing with projectiles
• Gets comboed very easily
• Poor mobility overall and lackluster framedata

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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