Ganondorf | Bowser Jr. | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 10/89 (108 units) |
Walk Speed | 82/89 (0.767) | 64/89 (0.924) |
Run Speed | 86/89 (1.340) | 67/89 (1.566) |
Dash Speed | 50/89 (1.870) | 71/89 (1.760) |
Air Speed | 86/89 (0.830) | 27/89 (1.134) |
Shield Grab (F) | 57/89 (Frame 12) | 74/89 (Frame 15) |
OoS 1 | Frame 10 Nair | Frame 7 Up Smash |
OoS 2 | Frame 11 Uair | Frame 8 Item Throw(F) |
OoS 3 | Frame 12 Grab | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 33/89 (1.650) |
Fast Fall Speed | 34/89 (2.640) | 34/89 (2.640) |
Gravity | 27/89 (0.108) | 42/89 (0.092) |
Air Acceleration | 82/89 (0.040) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 34/89 (16.590) |
Full Jump | 84/89 (25.490) | 27/89 (34.400) |
Air Jump | 80/89 (26.000) | 33/89 (34.400) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Several long lasting aerials (Nair, Fari, Dair) • Very powerful smash attacks (esp. Down Smash) • Lots of power on his moves • Several KO options, including rapid jab finisher • Reduced damage when attacks hit the Clown Car |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Easy to combo and poor disadvantage state • Easily outranged by swordies • Recovery makes him easy to edgeguard • Takes extra damage when attacks hit Bowser Jr's head |