Ganondorf | Fox | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 85/89 (77 units) |
Walk Speed | 82/89 (0.767) | 3/89 (1.523) |
Run Speed | 86/89 (1.340) | 6/89 (2.402) |
Dash Speed | 50/89 (1.870) | 18/89 (2.090) |
Air Speed | 86/89 (0.830) | 33/89 (1.110) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 6 Down B (Air) |
OoS 2 | Frame 11 Uair | Frame 7 Nair |
OoS 3 | Frame 12 Grab | Frame 8 Up Smash/Dair |
Fall Speed | 33/89 (1.650) | 1/89 (2.100) |
Fast Fall Speed | 34/89 (2.640) | 1/89 (3.360) |
Gravity | 27/89 (0.108) | 1/89 (0.230) |
Air Acceleration | 82/89 (0.040) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 37/89 (16.400) |
Full Jump | 84/89 (25.490) | 22/89 (35.000) |
Air Jump | 80/89 (26.000) | 19/89 (37.000) |
Special | None | Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very fast ground and aerial movement • Very little endlag on moves • Access to several combo starters )Dash Attack, Up Tilt, N-air, Down Throw, etc) • Access to a decent projectile, as well as a reflector (↓ + B) |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Linear recovery (Side Special and Up Special) • Poor range on his attacks • Easy to combo, and lightweight so he gets KO'ed early • Sometimes struggles to kill |