Ganondorf | Greninja | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 66/89 (88 units) |
Walk Speed | 82/89 (0.767) | 4/89 (1.502) |
Run Speed | 86/89 (1.340) | 8/89 (2.288) |
Dash Speed | 50/89 (1.870) | 14/89 (2.178) |
Air Speed | 86/89 (0.830) | 11/89 (1.239) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 10 Nair | Frame 8 Bair |
OoS 2 | Frame 11 Uair | Frame 10 Uair |
OoS 3 | Frame 12 Grab | Frame 12 Up Smash |
Fall Speed | 33/89 (1.650) | 9/89 (1.850) |
Fast Fall Speed | 34/89 (2.640) | 9/89 (2.960) |
Gravity | 27/89 (0.108) | 3/89 (0.180) |
Air Acceleration | 82/89 (0.040) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 1/89 (22.110) |
Full Jump | 84/89 (25.490) | 2/89 (46.000) |
Air Jump | 80/89 (26.000) | 5/89 (46.000) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO |