Ganondorf | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 48/89 (94 units) |
Walk Speed | 82/89 (0.767) | 40/89 (1.134) |
Run Speed | 86/89 (1.340) | 25/89 (1.925) |
Dash Speed | 50/89 (1.870) | 17/89 (2.118) |
Air Speed | 86/89 (0.830) | 14/89 (1.208) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair | Frame 9 Nair/Up Smash |
OoS 2 | Frame 11 Uair | Frame 10 Bair |
OoS 3 | Frame 12 Grab | Frame 12 Up B/Grab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 27/89 (0.108) | 54/89 (0.087) |
Air Acceleration | 82/89 (0.040) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 16/89 (17.540) |
Full Jump | 84/89 (25.490) | 39/89 (33.000) |
Air Jump | 80/89 (26.000) | 22/89 (36.330) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |