Ganondorf | Jigglypuff | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 88/89 (68 units) |
Walk Speed | 82/89 (0.767) | 87/89 (0.735) |
Run Speed | 86/89 (1.340) | 87/89 (1.271) |
Dash Speed | 50/89 (1.870) | 82/89 (1.650) |
Air Speed | 86/89 (0.830) | 3/89 (1.332) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 5 Down B (Air) |
OoS 2 | Frame 11 Uair | Frame 9 Nair |
OoS 3 | Frame 12 Grab | Frame 10 Grab/Dair |
Fall Speed | 33/89 (1.650) | 89/89 (0.980) |
Fast Fall Speed | 34/89 (2.640) | 89/89 (1.568) |
Gravity | 27/89 (0.108) | 89/89 (0.053) |
Air Acceleration | 82/89 (0.040) | 1/89 (0.130) |
Jumps | 2 | 6 |
Short Hop | 83/89 (12.240) | 87/89 (11.260) |
Full Jump | 84/89 (25.490) | 87/89 (19.170) |
Air Jump | 80/89 (26.000) | 83/89 (24.866) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very powerful Down Special (Rest) • Good at recovering (has 5 jumps total) • Very good at edgeguarding with aerial attacks (Nair, Bair, Fair) • Very fast air speed |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Extremely light and dies early • Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents • Poor range on all attacks, and no projectile • Slow movement, and poor overall mobility • Struggles to kill, as well as approach |