Ganondorf | Joker | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 52/89 (93 units) |
Walk Speed | 82/89 (0.767) | 43/89 (1.120) |
Run Speed | 86/89 (1.340) | 18/89 (2.060) |
Dash Speed | 50/89 (1.870) | 45/89 (1.900) |
Air Speed | 86/89 (0.830) | 37/89 (1.100) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 8 Uair |
OoS 2 | Frame 11 Uair | Frame 10 Fair/Bair/Up Smash/Grab |
OoS 3 | Frame 12 Grab | Frame 15 Nair |
Fall Speed | 33/89 (1.650) | 39/89 (1.630) |
Fast Fall Speed | 34/89 (2.640) | 4/89 (3.097) |
Gravity | 27/89 (0.108) | 11/89 (0.127) |
Air Acceleration | 82/89 (0.040) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 69/89 (14.200) |
Full Jump | 84/89 (25.490) | 45/89 (32.500) |
Air Jump | 80/89 (26.000) | 36/89 (34.000) |
Special | None | Tether, Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very low lag on most attacks • Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab) • Super armor on down B, which doubles as a quick counter with Arsene • Good recovery • Two projectiles (neutral and side B) • Extremely powerful with Arsene |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Struggles to KO without Arsene • Recovery is exploitable when Arsene is out (Lack of hitbox) • Lack of good Out of Shield options. |