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Ganondorf vs Joker

Ganondorf
vs
Joker

Compare SSBU Fighter Stats

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Ganondorf

Joker

Ganondorf ssbu flair
Joker ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)5/89 (118 units)52/89 (93 units)
Walk Speed82/89 (0.767)43/89 (1.120)
Run Speed86/89 (1.340)18/89 (2.060)
Dash Speed50/89 (1.870)45/89 (1.900)
Air Speed86/89 (0.830)37/89 (1.100)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 10
Nair
Frame 8
Uair
OoS 2
Frame 11
Uair
Frame 10
Fair/Bair/Up Smash/Grab
OoS 3
Frame 12
Grab
Frame 15
Nair
Fall Speed33/89 (1.650)39/89 (1.630)
Fast Fall Speed34/89 (2.640)4/89 (3.097)
Gravity27/89 (0.108)11/89 (0.127)
Air Acceleration82/89 (0.040)31/89 (0.080)
Jumps22
Short Hop83/89 (12.240)69/89 (14.200)
Full Jump84/89 (25.490)45/89 (32.500)
Air Jump80/89 (26.000)36/89 (34.000)
SpecialNoneTether, Wall Jump
Strengths
• Low endlag on N-Air
• Very large hitboxes on his attacks (especially smashes)
• Very high damage output from each attack
• Can trade stocks with Side B

• Very low lag on most attacks
• Several good combo starters (Forward Aerial, Back Aerial, Down Aerial, Grab)
• Super armor on down B, which doubles as a quick counter with Arsene
• Good recovery
• Two projectiles (neutral and side B)
• Extremely powerful with Arsene
Weaknesses
• Very poor recovery, and easily edgeguarded
• Has very few ways of dealing with projectiles
• Gets comboed very easily
• Poor mobility overall and lackluster framedata

• Struggles to KO without Arsene
• Recovery is exploitable when Arsene is out (Lack of hitbox)
• Lack of good Out of Shield options.
Data pulled from Game8, UltimateFrameData, and SmashWiki
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