Ganondorf | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 27/89 (103 units) |
Walk Speed | 82/89 (0.767) | 80/89 (0.825) |
Run Speed | 86/89 (1.340) | 37/89 (1.760) |
Dash Speed | 50/89 (1.870) | 37/89 (1.936) |
Air Speed | 86/89 (0.830) | 30/89 (1.120) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 6 Up B |
OoS 2 | Frame 11 Uair | Frame 8 Uair |
OoS 3 | Frame 12 Grab | Frame 9 Nair/Up Smash |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 66/89 (2.240) |
Gravity | 27/89 (0.108) | 15/89 (0.120) |
Air Acceleration | 82/89 (0.040) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 59/89 (15.000) |
Full Jump | 84/89 (25.490) | 81/89 (26.000) |
Air Jump | 80/89 (26.000) | 64/89 (29.500) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |