Ganondorf | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 3/89 (127 units) |
Walk Speed | 82/89 (0.767) | 54/89 (1.029) |
Run Speed | 86/89 (1.340) | 76/89 (1.496) |
Dash Speed | 50/89 (1.870) | 61/89 (1.815) |
Air Speed | 86/89 (0.830) | 89/89 (0.735) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair | Frame 10 Nair |
OoS 2 | Frame 11 Uair | Frame 12 Grab |
OoS 3 | Frame 12 Grab | Frame 13 Uair |
Fall Speed | 33/89 (1.650) | 2/89 (1.950) |
Fast Fall Speed | 34/89 (2.640) | 2/89 (3.120) |
Gravity | 27/89 (0.108) | 37/89 (0.097) |
Air Acceleration | 82/89 (0.040) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 83/89 (12.240) | 43/89 (16.020) |
Full Jump | 84/89 (25.490) | 43/89 (32.850) |
Air Jump | 80/89 (26.000) | 72/89 (28.503) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |