Ganondorf | King K. Rool | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 2/89 (133 units) |
Walk Speed | 82/89 (0.767) | 72/89 (0.903) |
Run Speed | 86/89 (1.340) | 77/89 (1.485) |
Dash Speed | 50/89 (1.870) | 37/89 (1.936) |
Air Speed | 86/89 (0.830) | 69/89 (0.945) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair | Frame 6 Up Smash |
OoS 2 | Frame 11 Uair | Frame 10 Nair/Uair |
OoS 3 | Frame 12 Grab | Frame 11 Up B |
Fall Speed | 33/89 (1.650) | 27/89 (1.700) |
Fast Fall Speed | 34/89 (2.640) | 28/89 (2.720) |
Gravity | 27/89 (0.108) | 33/89 (0.105) |
Air Acceleration | 82/89 (0.040) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 74/89 (13.500) |
Full Jump | 84/89 (25.490) | 39/89 (33.000) |
Air Jump | 80/89 (26.000) | 49/89 (32.610) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Several of his moves give him super armor • Has 2 projectiles great for zoning • Great recovery power for a heavyweight • Several powerful KO moves |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Big body makes him an easy target for projectiles and combos • Recovery can be beaten if attacked from anywhere but the top • Poor frame data and laggy moves |