Ganondorf | Luigi | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 37/89 (97 units) |
Walk Speed | 82/89 (0.767) | 40/89 (1.134) |
Run Speed | 86/89 (1.340) | 52/89 (1.650) |
Dash Speed | 50/89 (1.870) | 61/89 (1.815) |
Air Speed | 86/89 (0.830) | 88/89 (0.770) |
Shield Grab (F) | 57/89 (Frame 12) | 83/89 (Frame 18) |
OoS 1 | Frame 10 Nair | Frame 6 Nair |
OoS 2 | Frame 11 Uair | Frame 8 Up B/Uair |
OoS 3 | Frame 12 Grab | Frame 9 Up Smash |
Fall Speed | 33/89 (1.650) | 77/89 (1.320) |
Fast Fall Speed | 34/89 (2.640) | 77/89 (2.112) |
Gravity | 27/89 (0.108) | 61/89 (0.083) |
Air Acceleration | 82/89 (0.040) | 43/89 (0.075) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 4/89 (19.980) |
Full Jump | 84/89 (25.490) | 4/89 (44.000) |
Air Jump | 80/89 (26.000) | 10/89 (41.310) |
Special | None | Crouch Walk |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Several good combo starters • Very small lag on his attacks • Can KO opponents from 0% off of a grab • The sweetspot on Up Special is extremely strong • Tether grab gives extra range to his grab |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Poor recovery • Poor range • Struggles against projectiles • Grab is slow to come out • Poor mobility and air speed |