Ganondorf | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 79/89 (79 units) |
Walk Speed | 82/89 (0.767) | 18/89 (1.260) |
Run Speed | 86/89 (1.340) | 9/89 (2.255) |
Dash Speed | 50/89 (1.870) | 6/89 (2.255) |
Air Speed | 86/89 (0.830) | 4/89 (1.313) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 10 Nair | Frame 9 Up Smash |
OoS 2 | Frame 11 Uair | Frame 10 Nair/Fair |
OoS 3 | Frame 12 Grab | Frame 11 Grab |
Fall Speed | 33/89 (1.650) | 53/89 (1.550) |
Fast Fall Speed | 34/89 (2.640) | 51/89 (2.480) |
Gravity | 27/89 (0.108) | 62/89 (0.082) |
Air Acceleration | 82/89 (0.040) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 18/89 (17.500) |
Full Jump | 84/89 (25.490) | 55/89 (31.110) |
Air Jump | 80/89 (26.000) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |