Ganondorf | Mythra | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 53/89 (92 units) |
Walk Speed | 82/89 (0.767) | 8/89 (1.420) |
Run Speed | 86/89 (1.340) | 5/89 (2.410) |
Dash Speed | 50/89 (1.870) | 1/89 (2.450) |
Air Speed | 86/89 (0.830) | 12/89 (1.220) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 9 Up Smash |
OoS 2 | Frame 11 Uair | Frame 10 Up B/Grab |
OoS 3 | Frame 12 Grab | Frame 11 Nair/Fair |
Fall Speed | 33/89 (1.650) | 7/89 (1.870) |
Fast Fall Speed | 34/89 (2.640) | 7/89 (2.992) |
Gravity | 27/89 (0.108) | 7/89 (0.137) |
Air Acceleration | 82/89 (0.040) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 51/89 (15.600) |
Full Jump | 84/89 (25.490) | 62/89 (30.800) |
Air Jump | 80/89 (26.000) | 46/89 (33.000) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Extremely good mobility • Access to a plethora of combos • Foresight makes it easy to counter and punish opponents' attacks • Excellent frame data |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Struggles to KO • Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster |