Ganondorf | Pac-Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 44/89 (95 units) |
Walk Speed | 82/89 (0.767) | 49/89 (1.097) |
Run Speed | 86/89 (1.340) | 48/89 (1.672) |
Dash Speed | 50/89 (1.870) | 50/89 (1.870) |
Air Speed | 86/89 (0.830) | 39/89 (1.092) |
Shield Grab (F) | 57/89 (Frame 12) | 76/89 (Frame 16) |
OoS 1 | Frame 10 Nair | Frame 4 Up B |
OoS 2 | Frame 11 Uair | Frame 6 Nair |
OoS 3 | Frame 12 Grab | Frame 8 Fair/Item Throw(F) |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 27/89 (0.108) | 79/89 (0.072) |
Air Acceleration | 82/89 (0.040) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 35/89 (16.480) |
Full Jump | 84/89 (25.490) | 28/89 (34.100) |
Air Jump | 80/89 (26.000) | 34/89 (34.100) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Great at limiting opponent's movement with a variety of projectiles • Very powerful recovery • Very good follow-ups from item tosses |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Very poor grab • Recovery is somewhat predictable • Easily comboed • Struggles to kill early on |