Ganondorf | Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 40/89 (96 units) |
Walk Speed | 82/89 (0.767) | 21/89 (1.259) |
Run Speed | 86/89 (1.340) | 33/89 (1.828) |
Dash Speed | 50/89 (1.870) | 18/89 (2.090) |
Air Speed | 86/89 (0.830) | 72/89 (0.935) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 6 Up Smash |
OoS 2 | Frame 11 Uair | Frame 7 Nair |
OoS 3 | Frame 12 Grab | Frame 10 Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 27/89 (0.108) | 65/89 (0.081) |
Air Acceleration | 82/89 (0.040) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 83/89 (12.240) | 61/89 (14.960) |
Full Jump | 84/89 (25.490) | 56/89 (31.000) |
Air Jump | 80/89 (26.000) | 84/89 (23.701) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |