Ganondorf | Ridley | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 14/89 (107 units) |
Walk Speed | 82/89 (0.767) | 48/89 (1.100) |
Run Speed | 86/89 (1.340) | 10/89 (2.200) |
Dash Speed | 50/89 (1.870) | 68/89 (1.800) |
Air Speed | 86/89 (0.830) | 43/89 (1.050) |
Shield Grab (F) | 57/89 (Frame 12) | 57/89 (Frame 12) |
OoS 1 | Frame 10 Nair | Frame 11 Nair |
OoS 2 | Frame 11 Uair | Frame 12 Up Smash/Grab |
OoS 3 | Frame 12 Grab | Frame 13 Fair/Bair |
Fall Speed | 33/89 (1.650) | 19/89 (1.780) |
Fast Fall Speed | 34/89 (2.640) | 19/89 (2.848) |
Gravity | 27/89 (0.108) | 45/89 (0.090) |
Air Acceleration | 82/89 (0.040) | 48/89 (0.070) |
Jumps | 2 | 3 |
Short Hop | 83/89 (12.240) | 69/89 (14.200) |
Full Jump | 84/89 (25.490) | 29/89 (34.000) |
Air Jump | 80/89 (26.000) | 82/89 (25.800) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Excellent range • Can jump 3 times • Very fast movement speed • Strong grab combos, and a command grab • Powerful smash attacks with large hitboxes |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Poor vertical recovery and easy to edgeguard • Extremely large hurtbox makes him a target for projectiles • Very easily comboed |