Ganondorf | R.O.B. | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 19/89 (106 units) |
Walk Speed | 82/89 (0.767) | 34/89 (1.178) |
Run Speed | 86/89 (1.340) | 43/89 (1.725) |
Dash Speed | 50/89 (1.870) | 28/89 (2.002) |
Air Speed | 86/89 (0.830) | 27/89 (1.134) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 7 Gyro Throw (F) |
OoS 2 | Frame 11 Uair | Frame 9 Fair/Gyro Throw (B) |
OoS 3 | Frame 12 Grab | Frame 10 Up Smash/Uair/Grab |
Fall Speed | 33/89 (1.650) | 43/89 (1.600) |
Fast Fall Speed | 34/89 (2.640) | 43/89 (2.560) |
Gravity | 27/89 (0.108) | 45/89 (0.090) |
Air Acceleration | 82/89 (0.040) | 30/89 (0.085) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 8/89 (18.380) |
Full Jump | 84/89 (25.490) | 9/89 (38.000) |
Air Jump | 80/89 (26.000) | 16/89 (38.000) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Nair is very good for walling out opponents • Several good moves for KOing opponents • Excellent recovery • Can make use of multiple projectiles to control the stage and limit opponents' options • Very good at edgeguarding |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Very large hurtbox, making it a target for projectiles • Heavy and gets comboed very easily • Lag on moves makes it easy to punish • Somewhat short range on normal attacks |