Ganondorf | Shulk | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 37/89 (97 units) |
Walk Speed | 82/89 (0.767) | 35/89 (1.155) |
Run Speed | 86/89 (1.340) | 48/89 (1.672) |
Dash Speed | 50/89 (1.870) | 50/89 (1.870) |
Air Speed | 86/89 (0.830) | 32/89 (1.113) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 10 Nair | Frame 10 Up B |
OoS 2 | Frame 11 Uair | Frame 11 Grab |
OoS 3 | Frame 12 Grab | Frame 16 Nair/Jab |
Fall Speed | 33/89 (1.650) | 48/89 (1.580) |
Fast Fall Speed | 34/89 (2.640) | 45/89 (2.528) |
Gravity | 27/89 (0.108) | 34/89 (0.098) |
Air Acceleration | 82/89 (0.040) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 31/89 (16.800) |
Full Jump | 84/89 (25.490) | 36/89 (33.500) |
Air Jump | 80/89 (26.000) | 43/89 (33.500) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Monado Arts allow him to change attributes • Extremely long reach on his sword • Smash gives him some of the best knockback in the game • Shield allows him to escape combos |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Monado Arts are very high execution • Easily edgeguarded • Poor frame data • Can struggle to land |