Ganondorf | Simon | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 14/89 (107 units) |
Walk Speed | 82/89 (0.767) | 83/89 (0.760) |
Run Speed | 86/89 (1.340) | 73/89 (1.520) |
Dash Speed | 50/89 (1.870) | 77/89 (1.730) |
Air Speed | 86/89 (0.830) | 70/89 (0.940) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 10 Nair | Frame 6 Up B |
OoS 2 | Frame 11 Uair | Frame 11 Nair |
OoS 3 | Frame 12 Grab | Frame 14 Grab |
Fall Speed | 33/89 (1.650) | 9/89 (1.850) |
Fast Fall Speed | 34/89 (2.640) | 9/89 (2.960) |
Gravity | 27/89 (0.108) | 57/89 (0.085) |
Air Acceleration | 82/89 (0.040) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 10/89 (18.000) |
Full Jump | 84/89 (25.490) | 68/89 (30.000) |
Air Jump | 80/89 (26.000) | 66/89 (29.000) |
Special | None | Crouch Walk |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |