Ganondorf | Squirtle | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 86/89 (75 units) |
Walk Speed | 82/89 (0.767) | 16/89 (1.281) |
Run Speed | 86/89 (1.340) | 37/89 (1.760) |
Dash Speed | 50/89 (1.870) | 37/89 (1.936) |
Air Speed | 86/89 (0.830) | 55/89 (1.010) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 7 Nair |
OoS 2 | Frame 11 Uair | Frame 8 Fair/Bair |
OoS 3 | Frame 12 Grab | Frame 9 Up B |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 27/89 (0.108) | 10/89 (0.128) |
Air Acceleration | 82/89 (0.040) | 8/89 (0.105) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 27/89 (17.030) |
Full Jump | 84/89 (25.490) | 21/89 (35.350) |
Air Jump | 80/89 (26.000) | 30/89 (35.350) |
Special | None | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • 3 playable characters that all work well in certain situations • Changing Pokemon grants invinsibility and allows you to escape combos • Huge variation in moves and playstyles • All Pokemon have kill throws • When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Learning all 3 characters and associated matchups has a high skill curve • Squirtle struggles to kill • Cooldown on down B sometimes makes it hard to switch when needed |