Ganondorf | Terry | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 10/89 (108 units) |
Walk Speed | 82/89 (0.767) | 78/89 (0.850) |
Run Speed | 86/89 (1.340) | 44/89 (1.720) |
Dash Speed | 50/89 (1.870) | 82/89 (1.650) |
Air Speed | 86/89 (0.830) | 67/89 (0.950) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 7 Nair |
OoS 2 | Frame 11 Uair | Frame 9 Power Dunk (Air) |
OoS 3 | Frame 12 Grab | Frame 10 Up B/Up Smash/Fair/Uair/Grab |
Fall Speed | 33/89 (1.650) | 62/89 (1.480) |
Fast Fall Speed | 34/89 (2.640) | 60/89 (2.368) |
Gravity | 27/89 (0.108) | 45/89 (0.090) |
Air Acceleration | 82/89 (0.040) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 57/89 (15.200) |
Full Jump | 84/89 (25.490) | 78/89 (27.000) |
Air Jump | 80/89 (26.000) | 66/89 (29.000) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Very powerful combos • Several combo starters (neutral air, etc) • Super Specials deal massive damage and knockback, and they can be comboed into • Auto-Turn allows him to allows face opponents in 1v1 |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Poor recovery and easy to edgeguard • High execution (makes use of command inputs) • Poor disadvantage state |