Ganondorf | Toon Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 59/89 (91 units) |
Walk Speed | 82/89 (0.767) | 15/89 (1.288) |
Run Speed | 86/89 (1.340) | 27/89 (1.906) |
Dash Speed | 50/89 (1.870) | 43/89 (1.914) |
Air Speed | 86/89 (0.830) | 43/89 (1.050) |
Shield Grab (F) | 57/89 (Frame 12) | 76/89 (Frame 16) |
OoS 1 | Frame 10 Nair | Frame 6 Up B |
OoS 2 | Frame 11 Uair | Frame 8 Bomb Throw (F) |
OoS 3 | Frame 12 Grab | Frame 9 Nair/Bair |
Fall Speed | 33/89 (1.650) | 68/89 (1.380) |
Fast Fall Speed | 34/89 (2.640) | 68/89 (2.208) |
Gravity | 27/89 (0.108) | 65/89 (0.081) |
Air Acceleration | 82/89 (0.040) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 38/89 (16.320) |
Full Jump | 84/89 (25.490) | 32/89 (33.800) |
Air Jump | 80/89 (26.000) | 38/89 (33.800) |
Special | None | Wall Jump, Tether |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Excellent at zoning (→+B, ↓+B, B) • Lots of power on his attacks • Several attacks for consistent KOs (Smashes / Fair, and Bair) • Very high mobility |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Struggles against swordies and characters who can outrange him • Mediocre grab game (slow start-up and limited follow-ups) • Easily edgeguarded • Poor disadvantage due to low falling speed |