Ganondorf | Wii Fit Trainer | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 40/89 (96 units) |
Walk Speed | 82/89 (0.767) | 25/89 (1.224) |
Run Speed | 86/89 (1.340) | 30/89 (1.866) |
Dash Speed | 50/89 (1.870) | 27/89 (2.024) |
Air Speed | 86/89 (0.830) | 52/89 (1.019) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 10 Nair | Frame 6 Up B |
OoS 2 | Frame 11 Uair | Frame 8 Bair |
OoS 3 | Frame 12 Grab | Frame 9 Uair |
Fall Speed | 33/89 (1.650) | 80/89 (1.300) |
Fast Fall Speed | 34/89 (2.640) | 80/89 (2.080) |
Gravity | 27/89 (0.108) | 45/89 (0.090) |
Air Acceleration | 82/89 (0.040) | 21/89 (0.090) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 25/89 (17.180) |
Full Jump | 84/89 (25.490) | 19/89 (35.600) |
Air Jump | 80/89 (26.000) | 26/89 (35.600) |
Special | None | Crouch Walk, Wall Jump |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Powerful projectules (B and Side B) • Can self-buff with Down Special • Slim body type, hard to hit • Good grab game • Good recovery power |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Struggles to KO without Deep Breathing • Rather low damage output overall • Easy to edgeguard • Deep Breathing's duration is rather short (~10 Seconds) |