Ganondorf | Zelda | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 5/89 (118 units) | 72/89 (85 units) |
Walk Speed | 82/89 (0.767) | 69/89 (0.914) |
Run Speed | 86/89 (1.340) | 81/89 (1.430) |
Dash Speed | 50/89 (1.870) | 35/89 (1.958) |
Air Speed | 86/89 (0.830) | 39/89 (1.092) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 10 Nair | Frame 6 Up B |
OoS 2 | Frame 11 Uair | Frame 9 Nair/Up Smash/Fair/Bair |
OoS 3 | Frame 12 Grab | Frame 14 Grab |
Fall Speed | 33/89 (1.650) | 71/89 (1.350) |
Fast Fall Speed | 34/89 (2.640) | 71/89 (2.160) |
Gravity | 27/89 (0.108) | 80/89 (0.071) |
Air Acceleration | 82/89 (0.040) | 55/89 (0.065) |
Jumps | 2 | 2 |
Short Hop | 83/89 (12.240) | 56/89 (15.240) |
Full Jump | 84/89 (25.490) | 54/89 (31.550) |
Air Jump | 80/89 (26.000) | 56/89 (31.550) |
Special | None | None |
Strengths | • Low endlag on N-Air • Very large hitboxes on his attacks (especially smashes) • Very high damage output from each attack • Can trade stocks with Side B | • Neutral B is great as a combo breaker and get-off-me tool • Very powerful back throw • Several of her attacks deal high damage and knockback • Down Special can be charged to zone out opponents and deal heavy damage |
Weaknesses | • Very poor recovery, and easily edgeguarded • Has very few ways of dealing with projectiles • Gets comboed very easily • Poor mobility overall and lackluster framedata | • Forward / Back Aerial have significant lag and are punishable • Very light and gets KO'ed early • Poor mobility |