Greninja | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 1/89 (135 units) |
Walk Speed | 4/89 (1.502) | 73/89 (0.901) |
Run Speed | 8/89 (2.288) | 22/89 (1.971) |
Dash Speed | 14/89 (2.178) | 6/89 (2.255) |
Air Speed | 11/89 (1.239) | 21/89 (1.155) |
Shield Grab (F) | 70/89 (Frame 14) | 57/89 (Frame 12) |
OoS 1 | Frame 8 Bair | Frame 6 Up B |
OoS 2 | Frame 10 Uair | Frame 9 Side B (air) |
OoS 3 | Frame 12 Up Smash | Frame 11 Nair |
Fall Speed | 9/89 (1.850) | 20/89 (1.770) |
Fast Fall Speed | 9/89 (2.960) | 20/89 (2.832) |
Gravity | 3/89 (0.180) | 13/89 (0.125) |
Air Acceleration | 31/89 (0.080) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 48/89 (15.700) |
Full Jump | 2/89 (46.000) | 39/89 (33.000) |
Air Jump | 5/89 (46.000) | 49/89 (32.610) |
Special | Crouch Walk, Wall Jump, Wall Cling | Crouch Walk |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |