Greninja | Donkey Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 66/89 (88 units) | 3/89 (127 units) |
Walk Speed | 4/89 (1.502) | 10/89 (1.365) |
Run Speed | 8/89 (2.288) | 29/89 (1.873) |
Dash Speed | 14/89 (2.178) | 18/89 (2.090) |
Air Speed | 11/89 (1.239) | 14/89 (1.208) |
Shield Grab (F) | 70/89 (Frame 14) | 57/89 (Frame 12) |
OoS 1 | Frame 8 Bair | Frame 7 Up B (Air) |
OoS 2 | Frame 10 Uair | Frame 9 Uair |
OoS 3 | Frame 12 Up Smash | Frame 10 Bair |
Fall Speed | 9/89 (1.850) | 39/89 (1.630) |
Fast Fall Speed | 9/89 (2.960) | 40/89 (2.608) |
Gravity | 3/89 (0.180) | 57/89 (0.085) |
Air Acceleration | 31/89 (0.080) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 1/89 (22.110) | 22/89 (17.300) |
Full Jump | 2/89 (46.000) | 29/89 (34.000) |
Air Jump | 5/89 (46.000) | 27/89 (35.500) |
Special | Crouch Walk, Wall Jump, Wall Cling | None |
Strengths | • Very good mobility • Powerful vertical recovery (Up Special) • Access to a projectile, which can be charged to increase power (neutral B) • Access to a variety of combos • Has several moves for KO'ing opponents | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes |
Weaknesses | • Predictable recovery route • Lack of good Out of Shield Options • Light, and easy to KO | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options |